Massively FunIndie game studio
Indie game studio

We make weird, delightful games.

Massively Fun is a small studio building our own odd little games — and helping other studios finish theirs. Prototyping, gameplay programming, porting and the “game feel” pass that makes things satisfying to touch.

In the lab

Things we’re prototyping.

Early concepts we’re playtesting internally. Some will grow up into games; some will teach us something and quietly retire.

Cozy · physics

Soup Golem

Balance wobbly ingredients into a living soup that walks around your kitchen. Mostly about the wobble.

Puzzle · bureaucracy

Tiny Tax Office

Stamp, sort and file paperwork for a town of increasingly creative frogs.

Rhythm · arcade

Moth Parade

Guide a conga line of moths between lamps without anyone getting distracted. Everyone gets distracted.

Party · 2–4 players

Couch Kingdoms

Build a castle out of the furniture in your actual living room, then defend it from your friends.

Co-development

Need extra hands on your game?

We slot into your team for a milestone or a whole production — same tools, same standups, your repo.

Prototyping

Turn a pitch into something playable in 2–4 weeks, so you can test the fun before you fund it.

Gameplay programming

Controllers, systems, AI and tools in Unity and Godot, written to be handed back.

Game feel pass

Screen shake, hit-stop, animation curves, audio hooks — the juice that makes inputs feel good.

Porting

Bring a finished game to new platforms, with input, performance and UI adapted properly.

Jams & workshops

Facilitated internal game jams for studios, schools and companies.

Playtest sessions

Structured playtests with notes, recordings and a prioritised fix list.

Toy

Stuck for an idea? Roll one.

Our studio warm-up: three random cards, ten minutes, one paper prototype. Press the button until something makes you laugh.

GenrePuzzle
Twistgravity flips
Settinga haunted laundromat
  1. Say hiTell us about the game, the engine and the deadline.
  2. Play itWe play your build and send back honest notes.
  3. Plan itA short scope with milestones and who does what.
  4. Ship itWeekly builds, shared board, and no surprises at the end.

Say hello.

Studios, publishers, schools, or just people with a great idea for a frog game.

studio@massivelyfun.com