Soup Golem
Balance wobbly ingredients into a living soup that walks around your kitchen. Mostly about the wobble.
Massively Fun is a small studio building our own odd little games — and helping other studios finish theirs. Prototyping, gameplay programming, porting and the “game feel” pass that makes things satisfying to touch.
Early concepts we’re playtesting internally. Some will grow up into games; some will teach us something and quietly retire.
Balance wobbly ingredients into a living soup that walks around your kitchen. Mostly about the wobble.
Stamp, sort and file paperwork for a town of increasingly creative frogs.
Guide a conga line of moths between lamps without anyone getting distracted. Everyone gets distracted.
Build a castle out of the furniture in your actual living room, then defend it from your friends.
We slot into your team for a milestone or a whole production — same tools, same standups, your repo.
Turn a pitch into something playable in 2–4 weeks, so you can test the fun before you fund it.
Controllers, systems, AI and tools in Unity and Godot, written to be handed back.
Screen shake, hit-stop, animation curves, audio hooks — the juice that makes inputs feel good.
Bring a finished game to new platforms, with input, performance and UI adapted properly.
Facilitated internal game jams for studios, schools and companies.
Structured playtests with notes, recordings and a prioritised fix list.
Our studio warm-up: three random cards, ten minutes, one paper prototype. Press the button until something makes you laugh.
Studios, publishers, schools, or just people with a great idea for a frog game.
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